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Meanwhile, in Japan, both consoles and computers became major industries, with the console market dominated by Nintendo and the computer market dominated by NEC's PC-88 (1981) and PC-98 (1982).
In Europe, computer gaming continued to boom for many years after.
Newzoo reports that the PC gaming sector is the third largest (and estimated in decline), with the consoles second largest, and across all platforms as of 2016, 2.2 billion gamers generate US1.1 billion in revenue (i.e.
all numbers exclude hardware costs), and "Digital game revenues will account for .4 billion or 87% of the global market.
The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed.